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GSV Sleeper Service : ウィキペディア英語版 | GSV Sleeper Service
The Plate-class General Systems Vehicle (GSV) ''Sleeper Service'' was introduced in the Culture novel ''Excession'' by Iain M. Banks. The ''Sleeper Service'' features as a reclusive Eccentric which had separated from the Culture proper over 4 decades previously, wandering. Later on, it becomes clear that it had never really left the employ of the Culture's secret services, and investigates the titular Excession, using its 'artificial ecology' as a secret weapon.〔 == Literary character == The ship, with its dual existence as a starship and a character in the novel, has been used as an example of characterisation by several literary critics. David Seed remarks on how it adopts the role of an 'amateur gumshoe', complete with a changed style of speech – which Banks employs to offset it against that of other characters.〔''A Companion to Science Fiction'' - Seed, David, Blackwell Publishing, 2005, Page 563〕 The character was also noted in how honour plays a central role in the space opera genre, with the ships instigating a complicated plot solely to reconcile two former lovers in whose violent split the ship played a role.〔''A Companion to Science Fiction'' - Seed, David, Blackwell Publishing, 2005, Page 564〕 Schoene-Harwood remarks on the implied femininity of the ship, whose 'suspended gestation' (the significant change to prepare itself for events like combatting the excession, while outwardly appearing like a harmless eccentric) is compared to the pregnancy of Dajeil, the sole living soul on board not in suspended animation – a woman who has kept her own pregnancy unfinished for decades due to her emotional turmoil.〔''Edinburgh companion to contemporary Scottish literature, The'' - Schoene-Harwood, Berthold, Edinburgh University Press, 2007, Page 207〕 Banks has stated that he used the Sleeper Service's activities (forming tableaux of famous paintings with the bodies of the beings stored within) to emphasise how artificial intelligences would not be so dissimilar from humanity - i.e. having the ability to get bored, and having a liking for games - and therefore turning to simulations and hobbies.〔(Interview with Iain Banks ) - ''Final Frontiers'', May 1996, via 'www.futurehi.net'〕
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